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Although I am most proud of my work on The Last Express, I have helped create several other video games before and after.

The first real game I programmed was called Trogus, an unpublished Ultima VII spoof set aboard a spaceship. Working from a home office in LA, my friend Noel Marrero and I hired a writer in Maryland, a musician in New Jersey, a sound programmer in Finland, and several artists in the Bay Area, none of whom we ever met in person.

After finishing the unpublished PlayStation port of Express, Benbuck Nason and I did a short contract for Activision where we did the initial planning and design for a PlayStation port of Amazing Studio's side-scrolling action game Heart of Darkness.

We then worked for Blue Planet Software, the company that owns and develops Tetris. There we designed and programmed The Secret of the Black Onyx, a 3D role playing game. That title was later cancelled, but the code engine was used to create Barbi Gymnastics, published by Mattel.